Bone Shatter
(Evocation)

Range:  0
Components:  V, S, M
Duration:  1 round per 5 levels
Casting Time:  9
Area of Effect:  Creature touched
Saving Throw:  Special

This is a more powerful version of the 5th-level bone splinter. It is identical to that spell except that is has a +3 to-hit bonus and causes a serious compound fracture when a hit is scored in melee, with the following results:

	Place	Modifier	Effects
	head	-8	major skull fracture: save versus spell or die; else suffer 4d8 points of damage
	arm*	-4	major broken arm: arm is totally useless; it cannot be used to attack or defend with
	leg*	-4	major broken leg: leg is totally useless; movement is half normal
	ribs	-4	broken rib: loss of 1d6 Constitution points and 2d8 points of damage
	spine**	-8	severed vertebrae: save versus spell or die; else paralysed until healed or cured
	pelvis	-4	major hip fracture: -6 to Dexterity when using legs; movement rate is at one quarter of normal; suffer 3d8 points of damage
* If attacking from the side, only the nearest appendage may be targeted.
** The spine may only be targeted if attacking from the rear.

Cure critical wounds is required to heal one of these effects (except for paralysis, which must be cured by normal means) as long as the victim is still alive, and a heal spell will fully restore a living victim to full health.
The material components for this spell are an intact bone of at least a foot in length, and a large metal hammer which are consumed when the spell is cast.

